![]() In general I recommend against crafting Supply items until you've upgraded everything aside from mud huts. I have not tested all materials but I'm somewhat confident that it is true. It seems that you cannot gain orbs nor orb fragments in Act 1. If at any point you are struggling with an act, there is no shame in going back to an earlier act and boosting your camp a bit first. Having four Lv.2 watchtowers is important. Having at least one, preferably two, full rows of farms is really important (build them near the top, try to have other buildings in the bottom-right corner as much as possible.) Gym makes you stronger, it's important. Without Arsenal giving you Necklace (magic HP), you have an unacceptably low amount of sustain, and you will be chipped away at until you fall. ![]() If you aren't using Golden Card Arsenal, don't bother playing rogue. To unlock the rogue, you will need to build Field Kitchen => Refuge. Supplies - Okay if there's no other good choices. Provides longevity on bosses as well.Ĭard-sharp - Okay if there's no other good choices. Smooths out spikes while looping, but won't save you if you're too weak. Currently seems to be bugged, I'm still getting 11 equipment each visit. If you see this, take it, no questions asked. It's a pretty small amount of sustain, but since Take this if there are no better options. Master of Fencing - Good, but not amazing. Can go higher if there are enemies at range, which should rarely if ever be the case. Also cutest-doggo, worth taking for that alone.įuss- A useful trait for our build, putting up 28% DR at the beginning of big fights, falling off as enemies die. It's damage isn't great, but it can soak up a good amount of damage before falling over, and next fight he's (probably) there again. If you don't have this option on and blow past your campfire, well, you either have to Retreat (losing some resources) or risk dieing (and losing even more resources.)Ĭhild of the Forest - Useful for extra survivability in general, shows up just consistently enough to be valuable. This gives you a chance to pause, decide if you are ABLE to do another loop, and if you decide you cannot, at that point you can leave with 100% resources gained. I recommend going into the options, and turn on "Automatically pause at the end of the loop". A certain ENGINE for CHEATS program that I will not name / cough/ should allow you to speedhack without these issues. Note that this has some gameplay impacts, weakening treasury, ruining necromancer, messing with hp regen, possibly other issues. If you choose to increase it beyond that, that's your call. Do a game or two at base speed so you can get a good idea what's going on, and later double game speed. I'll be honest, if I had to play this game at base speed, I wouldn't be playing this game. High rarity gear also more likely to have Damage-to-All, which is the stat we will be focusing on. This is due to his trait that improves his stats for every item that has it. Note that a future update will include a Boss Trait deck, but we don't know what that will look like or when we'll get it. This is not quite as important for Rogue as it is for Necro, but there are a few key Traits that will make your run easier, and increasing your likelihood of seeing them increases your likelihood of success. If you've killed a boss and unlocked a perk, I recommend that you restart your game. anything that relates to gameplay, but not story itself. I will openly discuss buildings, common enemies, the number of acts. I will refer to bosses by their act number. I will attempt to keep this as spoiler free as possible. This is just the route that I took, and it got me through act 4. ![]() ![]() This guide is not an attempt to say that Rogue is better than the other classes, or that this is the best way to play. With this, I hope anybody can beat the game. ![]() This is my attempt to help people who are struggling with the game as I once did. It's not my Reddit handle, but I often go by Zetajezu in games. "So I'm Killing Thousands of Spiders, So What? build" ![]()
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