![]() While the cube of spores persists, you can't use your Halo of Spores reaction. A creature can take this damage no more than once per turn. Whenever a creature moves into the cube or starts its turn there, that creature takes your Halo of Spores damage, unless the creature succeeds on a Constitution saving throw against your spell save DC. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. ![]() As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. Spreading SporesĪt 10th level, you gain the ability to seed an area with deadly spores. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. It obeys your mental commands, and the only action it can take is the Attack action, making one melee attack. In combat, the zombie's turn comes immediately after yours. It remains animate for 1 hour, after which time it collapses and dies. The creature uses the Zombie stat block in the Monster Manual. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. Fungal InfestationĪt 6th level, your spores gain the ability to infest a corpse and animate it. These benefits last for 10 minutes, until you lose all these temporary hit points.
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